package com.me.Inheritor;

import com.badlogic.gdx.math.Vector2;


public abstract class ControllerObject extends GameObject
{	
	protected Vector2 prevPosition;
	
	public ControllerObject()
	{
		prevPosition = new Vector2( 0,0 );
	}
	
	public void Update( float dt )
	{
		
	}
}
